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Lotus Meditation
2019
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2019
Lotus Meditation was developed for the Art Innovation exhibition and symposium, jointly held by Kyoto University and Goldsmiths University of London art college. It is geolocated in Chuo-on-tei, the "Garden of the Sound of the Tide," in Kennin-ji,
Cube
1982
An augmented reality apparatus allowed the visitors, when looking through its optical window, to see a rotating computer-generated wire frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo-
"WTF?! SDK"- Game Modding and Developement Kit
2008
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2011
It´s a game where you can create your own Environment.
Cell phone symphony
2009
The spatial musical instrument is constructed of old mobile phones donated by people and a MIDI keyboard. Listen the recording of the performance in Estonian Concert Hall. The musician plays the keyboard and the phones ring composing a concert of
Ursula Damm
Ursula Damm studied at the Art Academy in Düsseldorf, followed by postgraduate studies at the Academy of Media arts in Cologne. Early sculptures were models of space and time, developed in a bodily experience. In the 1990s installations were
Scott Hessels
Scott Hessels is an American filmmaker, sculptor and media artist based in Hong Kong. His artworks span different media including film, video, online, music, broadcast, print, kinetic sculpture, and performance. His films have shown internationally
Michael Saup
“Art is the Signature of our Species.” "Michael Saup’s work focuses on the underlying forces of nature and society; an ongoing research project into what he calls the “Archaeology of Future”. His research focus in recent years has been on
Light from Tomorrow
2006
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2006
Light from Tomorrow is an artwork by British artists Thomson & Craighead. It centres on an expedition to The Kingdom of Tonga, where tomorrow’s outdoor light-readings are broadcast in close to real time through The International Dateline to
Freud-Lissitzky Navigator
1999
Freud-Lissitzky Navigator is a computer game prototype; a software narrative; a tool to navigate through 20th century cultural history; an experiment in developing analysis of new media that uses the very forms of new media (in this case, computer
Tamiko Thiel
Tamiko Thiel is a media artist interested in the interplay of place, space, the body and cultural memory. She has done pioneering work in developing the dramatic and poetic capabilities of various forms of virtual and augmented reality as media for
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