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  • Tina Sauerlaender (she/her) is an art historian, curator, speaker and writer. She holds a PhD from The University of Arts, Linz, Austria. The title of her dissertation is PERFORMING IDENTITIES. Self-Representation in Art from the Renaissance to
  • Golden Nuggets -
    Intervention At the bottom of the Silvretta reservoir dam unfolds a landscape that is touristically barely developed. Stones rupture the alpine turf. Some of these stones were gilded in the artist's studio, shown in exhibitions and later returned to
  • Plot [English title, Project outline #11 to #15] Series 'Body Scanned Architecture' The work series 'Projektskizzen' was developed in 2001, based on the interactive computer environment 'Body Scanned Architecture', which was realized in the Austrian
  • David Rokeby, born 1960, studied at the Ontario College of Art. He is a pioneer in interactive art and an acknowledged innovator in interactive technologies. The technology Rokeby developed for this work is widely used by composers, choreographers,
  • Timeframe -
    Timeframe was developed as a possibility to re-access previously installed media art in the centre for art and media (ZKM) Karlsruhe
  • Michael Bielicky participate presenting projects that experiment with navigation, video-communication, virtual reality and data visualization technologies, often developed in collaboration with ZKM Karlsruhe, Ars Electronica Linz, High Tech Center
  • Ursula Damm studied at the Art Academy in Düsseldorf, followed by postgraduate studies at the Academy of Media arts in Cologne. Early sculptures were models of space and time, developed in a bodily experience. In the 1990s installations were
  • Scott Hessels is an American filmmaker, sculptor and media artist based in Hong Kong. His artworks span different media including film, video, online, music, broadcast, print, kinetic sculpture, and performance. His films have shown internationally
  • Cube
    An augmented reality apparatus allowed the visitors, when looking through its optical window, to see a rotating computer-generated wire frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo-
  • It´s a game where you can create your own Environment.