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plastic trade-off
2006
-
2015
... flows which reflect this global system in a dynamic work of
art
. The coordinates of selected places of the market system were...
n o w h e r e - ein welt raum spiel
2005
-
2006
... as a metaphor reflects the world of thought of the group of
art
ists and architects that came together in the Gläserne Kette [The...
mirrage
2005
-
2005
... and alienates the spatial architecture of the sound
art
series Tonspur - the virtual space infinitely mirrors the...
Illuminating Clay
2001
-
2002
... between form and computational simulations is of p
art
icular relevance. Landscape models are constructed using a...
ComTouch
2001
-
2002
ComTouch project explores the interpersonal communication by use of haptic technology. Audio and video have been commonly used as medium for interpersonal communication. ComTouch uses the sense of touch to compliment the existing audio and video
Tangible Query Interfaces
2001
-
2002
This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
reservoir_bots v.2 GameMod vor a VJ
2004
-
2004
...in cooperation with various sound
art
ists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot...
Plan-it!
2000
-
2000
... was designed to be a synthesis of contemporary architecture,
art
, electronic media, and information about aspects of the mind,...
Expositur - a virtual knowledge space
2001
-
2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
Supply Chain Visualization
2001
-
2002
... lets managers use complex numerical simulation techniques as p
art
of "what if?" conversations about possible changes to the way they...
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