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Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
Julian Oliver. Polygon Destinies: The Production of Place in the Digital Role-Playing Game In COSIGN 2001 Conference Proceedings, Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.
reservoir_bots v.2 GameMod vor a VJ
2004
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2004
in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which
fluID - arena of identities
2003
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2003
in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
Power Struggle
2011
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2014
video
Power Struggle is a live battle between four anti- viruses commented by an actor using the tone of a live football game report, a family altercation or a political confrontation. Each one tries to destroy the other three, eradicating everything in
Confronting the corrupted powers aiming to destroy the Holy Mountain and City, Pey-Chwen Lin,Reading the 2020 “Eve Clone Revelation- Pey-Chwen Lin + Digital Art Lab Exhibition”, Tainan Art Museum
2020
Pey-Chwen Lin. Confronting the corrupted powers aiming to destroy the Holy Mountain and City, Pey-Chwen Lin,Reading the 2020 “Eve Clone Revelation- Pey-Chwen Lin + Digital Art Lab Exhibition”, Tainan Art Museum Reading the 2020 “Eve Clone
Cosmic Matter
1990
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1990
Cosmic Matter brings forth Csuri s ability invoke Surrealism and Abstract Expressionism within the realm of technology. As Maurizio Calvesi eloquently described the dynamics of this piece, Cosmic Matter is an explosion of coloured splinters, in a
Poetry Machine
2013
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2013
Poetry Machine is mixing randomly two poems by William Blake: Little Girl Lost and Little Boy Lost. The poems are read out loud by the machine - every time the reading is launched, it may be different due to an algorithm responsible for using the
Henrik Menné
Whether they are dynamic or static; sculptures by Henrik Menné are basically about process, balance and about organizing matter through both rigid systems and chance. The major part of Mennés production consists of large-scale machines or
Destroyed Worlds and the Utopia of Reconstruction
2006
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2006
Event: Destroyed Worlds and the Utopia of ReconstructionInstitution: Kunstraum DornbirnComment:
The Trill-machine
1995
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1996
A machine that sets an entire building in motion through vibrations. Use of this device will consequently result in the ultimate destruction of the building. (source: http://marnixdenijs.nl)
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