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  • Hsin Hsin, Lin. Love @ 1st Byte. Singapore: World Scientific Pub., 1992.
  • Davenport, Glorianna. Your Own Virtual Storyworld Scientific American 283, no. 5 (2000): 79-82.
  • Penny, Simon. Why Do We Want Our Machines to Seem Alive? Scientific American, 150th anniversary issue (September 1995).
  • Penny, Simon. Living Machines Scientific American (September 1995).
  • Laboratory Life (For Oryx and Crake) is a series of over-layered photographs taken at scientific laboratories in Europe ( the European Molecular Biology Laboratory (EMBL) in Rome, the Max Planck Institute in Dresden, and a biophysics lab at Imperial
  • Fleischmann, Monika and Wolfgang Strauss. Verborgenes Wissen in Wissensnetzen, Medienkunst und Wissens(chafts)vermittlung In Öffentliche Wissenschaft und Neue Medien, edited by Caroline Y. Robertson-von Trotha and Jesús Muñoz MorcilloVol.1. ISBN
  • Bernd Lintermann works as artist and scientist in the field of real time computer graphics with a strong focus on interactive and generative systems. The results of his research are applied in the scientific, creative and commercial context. His
  • Jaromil, a free software programmer, performer and emigrant, is the author and maintainer of the GNU GPL'd softwares MuSE, FreeJ and Hasciicam, which allow audio streaming and real-time video manipulation, and of the live distribution dyne:bolic
  • Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
  • Sutherland, Ivan E.. Computer Displays Scientific American 222, no. 6 (June 1970): 56-81.