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Software Archaeology and the Preservation of Code-based Digital Art
2013
Marchese, Francis T.. Software Archaeology and the Preservation of Code-based Digital Art In Proceedings of Archiving Conference 2013, edited by Society for Imaging Science and Technology, 25-30. Springfield, VA: 2013.
Seeing at a Distance: Towards an Archaeology of the 'Small Screen'
1998
Huhtamo, Erkki. Seeing at a Distance: Towards an Archaeology of the 'Small Screen' In Art@Science, edited by Christa Sommerer and Laurent Mignonneau, 262-278. Vienna/New York: Springer, 1998.
Interactive Strategies in Virtual Architecture and Art
1997
Strauss, Wolfgang and Monika Fleischmann and Christian Bohn. Interactive Strategies in Virtual Architecture and Art In Intelligent Environments, edited by Peter Droege, 632-640.. Amsterdam, NL: Elsevier Science B.V., 1997.
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
Mendelowitz, Eitan. The Emergence Engine: A Behavior Based Agent Development Environment for Artists In Proceedings of the Twelfth Conference on Innovative Applications of Artificial Intelligence (IAAI), edited by Los Angeles University of
Geometry and Part Feeding
2002
Van der Stappen, Frank and Robert-Paul Berretty and Ken AND Overmars Goldberg. Geometry and Part Feeding In Sensor Based Intelligent Robot Systems, edited by H. Bunke and H. I. et. al. ChristensenVol.2238. Lecture Notes in Computer Science, ,
From Energy to Information: Representation in Science and Technology, Art, and Literature
2002
Henderson, Linda Dalrymple and Bruce Clarke, ed. From Energy to Information: Representation in Science and Technology, Art, and Literature. Stanford: Stanford University Press, 2002.
Cybernetics and Art: Cultural Convergence in the 1960s
2002
Shanken, Edward A.. Cybernetics and Art: Cultural Convergence in the 1960s In From Energy to Information: Representation in Science, Technology, Art, and Literature, edited by Linda Dalrymple Henderson and Bruce Clarke, 255-277. Palo Alto, CA:
Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring the potentials of an unknown space towards the potential of a renewed anatomy.
2001
Melanitis, Yiannis. Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring the potentials of an unknown space towards the potential of a renewed anatomy. In Biotechnological and Medical Items in Science
On Sourcery and Daemons, or Code as Fetish
2008
Kyong Chun, Wendy Hui. On Sourcery and Daemons, or Code as Fetish Configurations: the Journal of the Society for Literature, Science, and the Arts , no. 16 (2008): 299-324.
A Turning Point in Japanese Avant-garde Art: 1964 – 1970
2008
Kusahara, Machiko. A Turning Point in Japanese Avant-garde Art: 1964 – 1970 In Place Studies in Art, Media, Science and Technology, edited by Andreas Broeckmann and Gunalan NadarajanVDG Weimar: 2008.
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