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Die interaktive Porträtsammlung des Museums für Kommunikation
1999
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1999
Installation vidéo interactive utilisant quatre ordinateurs en réseau munis de plaques tactiles, quatre lecteurs vidéosiques et quatre projecteurs vidéo. Quatre écrans, quatre personnages (Rebecca, Lotti, Benoit et Monsieur Gurtner) qui
Robots+Avatars dreaming with Virtual Illusions
1998
-
2000
video
This interactive installation integrates virtual reality, robotics and telepresence with a high aesthetical content as well as an suggestive and enigmatic interaction. The Real ambience represented by a physical structure under the form of an Arena.
Media Arts and Technology Seminar
2018
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2018
... an individual
artist
and in...
VR Tour Through the Doomsday Clock
2018
The piece, being a part of the show “It’s Two Minutes to Midnight,” provides viewers with an educational journey on humankind’s history of de- and re-nuclearization. The show, organized by Weinberg/Newton Gallery in collaboration with the Bulletin
CROSS AND PLANE TO SPACE
2017
... oppositional
artist
ic concepts...
Facing Data
2010
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2014
The amazing human ability to get information from faces have been influential to certain visualizations -like Chernoff faces - which explore that perceptual condition to represent data or information. In general, the visualizations using faces work
Active Living Infrastructure: Controlled Environment (ALICE)
2021
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2021
Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
Pulse Park
2008
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2008
In Pulse Park, evening visitors to Madison Square Park have their systolic and diastolic activity measured by a sensor sculpture installed at the North end of the Oval Lawn. These biometric rhythms are translated and projected as pulses of
Johanna Dombois
... she was
artist
ic director of...
Darker than Night
1999
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1999
"Darker Than Night" is a telepresence artwork which explores the human-machine-animal interface and telepresence as a means of mediating relations of empathy. In this interactive piece, participants, a telerobotic bat (batbot) and over 300 Egyptian
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