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  • Fly Simulator VR installation ©2018, Laurent Mignonneau and Christa Sommerer Fly Simulator is a VR software specifically developed for Ars Electronica 2018 and Speculum Artium in Trbovlje. It is a simulation of a few thousand flies that organize
  • Facades - video
    Immersive audio-visual animation 'facades' is an audio-visual animation, conceived for performance in a fulldome. Fulldomes are immersive, dome-based projection environments, which – as an interface – allow full and multimodal integration of the
  • Golden Nuggets -
    Intervention At the bottom of the Silvretta reservoir dam unfolds a landscape that is touristically barely developed. Stones rupture the alpine turf. Some of these stones were gilded in the artist's studio, shown in exhibitions and later returned to
  • Plot [English title, Project outline #11 to #15] Series 'Body Scanned Architecture' The work series 'Projektskizzen' was developed in 2001, based on the interactive computer environment 'Body Scanned Architecture', which was realized in the Austrian
  • David Rokeby, born 1960, studied at the Ontario College of Art. He is a pioneer in interactive art and an acknowledged innovator in interactive technologies. The technology Rokeby developed for this work is widely used by composers, choreographers,
  • Tina Sauerlaender (she/her) is an art historian, curator, speaker and writer. She holds a PhD from The University of Arts, Linz, Austria. The title of her dissertation is PERFORMING IDENTITIES. Self-Representation in Art from the Renaissance to
  • Michael Bielicky participate presenting projects that experiment with navigation, video-communication, virtual reality and data visualization technologies, often developed in collaboration with ZKM Karlsruhe, Ars Electronica Linz, High Tech Center
  • Timeframe -
    Timeframe was developed as a possibility to re-access previously installed media art in the centre for art and media (ZKM) Karlsruhe
  • Cube
    An augmented reality apparatus allowed the visitors, when looking through its optical window, to see a rotating computer-generated wire frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo-
  • It´s a game where you can create your own Environment.