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  • Born 1977 in Düsseldorf, Germany Since 1998 Freelance Programmer 1999 - 2001 Computer Science at the University of Cologne, Germany 2002 - 2007 Media Art at the Academy of Media Arts Cologne Germany, Diploma 2007 Research assistant,
  • Sonja Bäumel lives and works in Vienna and Amsterdam. Her artefacts mediate between art and science, fashion and science, design and science, between clothes and body, between fiction and facts. Her works evolve from permanent confrontation with
  • Bec’s artistic work revolved around the interlocking of art and science. He became known through his efforts related to extending biological evolution and simulating new life forms, emphasizing in particular how these ‹could› bring forth evolution.
  • Giselle Beiguelman is a media artist and Professor at the School of Architecture and Urbanism of the University of Sao Paulo (FAU-USP). Her work include interventions in public spaces, networked projects and mobile art applications, exhibited
  • Brown, Richard and Lane Giles, ed. Biotica: Art, Emergence and Artificial Life. London: RCA Computer Related Design Research, 2001.
  • Shaw, Jeffrey. Eventstructure Research Group The Mewspaper, Royal College of Art 22 (April-May 1974): 3-4.
  • Prophet, Jane. Imag(in)ing the Cyborg In Desire by Design: Body, Territory and New Technologies, edited by Cutting Edge Research Group, 51-60. London, UK: IB Taurus, 1998.
  • Philip Beesley is a professor in the School of Architecture at the University of Waterloo. A practitioner of architecture and digital media art, he was educated in visual art at Queen’s University, in technology at Humber College, and in
  • Davide Bevilacqua is a media artist and curator interested in network infrastructures and technological activism, as well as experimental presentation formats for artistic work and research. His current research deals with the environmental and
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on