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  • "I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
  • Since 2004 - Curriculum designer and senior lecturer for Interactive Media and Creative Arts modules at Department of Art Theory and Practice, Charles University, Prague, Czech Republic. 2008-2016: Cyber Hub Leader at Inter-Disciplinary.Net, Oxford,
  • Schäfer, Mirko Tobias. Bastard Culture! How User Participation Transforms Cultural Production. Amsterdam: Amsterdam University Press, 2011.
  • Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. An affective model of user experience for interactive art International Conference on Advances in Computer Entertainment Technologies (2008).
  • "A central concept of my artworks is 'freedom of speech.' My understanding of freedom and democracy is not only "rights"and "privileges" ­ the traditional definition in the USA ­ but also of responsibilities. Interactive Media give audiences the
  • Event: Place - a user's manualInstitution: City GalleryComment:
  • FUTURE CINEMA The Cinematic Imaginary after Film Curated by Jeffrey Shaw and Peter Weibel 16 November 2002 - 30 March 2003 ZKM Karlsruhe | atria 8 & 9, Media Theater [Admission :: EUR 5,10/3,10] Press conference : 14. November, 11am,
  • Event: Uncharted - User Frames in Media Arts [YOU_ser: The Century of the Consumer (ZKM)]Institution: santralistanbulComment:
  • .. "So instead of writing about meaning production, I empower the exploration of meta-meaning processes that arise via self-directed engagement" ..
  • ... Acevedo’s visual music explores the implications of synesthesia through computer animated geometry.