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Erwin Redl
My work is based on research into the phenomenological nature of visual perception. The emphasis is on reframing the relationship between traditional fine art media and the ever increasing possibilities of digital media. The artworks reflect upon
Art-ID/Cyb-ID
1999
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1999
The project, based in cyberspace, enables new cybernetic identities, known as cyb-ids, to emerge and flourish as the result of viewer interaction at the public interface. Cyb-ids are multimedia clusters drawn from the identity profiles of invited
Plasm: Not a Crime
1998
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1998
"Plasm: not a crime" is the artistic statement of Peter Broadwell and Rob Myers that sharing secrets is not a crime. It used to be that most interactions between people took place face to face. If you had a desire to keep something confidential,
Stages Elements Humans
1998
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1998
As you enter into the space you are confronted with a dramatic and disturbing combination of images and sound. A wall of figures, naked and staring straight at the audience span the width of the gallery space. The life size figures initially
Topobo
2003
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2004
Topobo is a 3D constructive assembly system with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topobos coincident physical input and output behaviors. By snapping together a combination of
SoundSlam 2.0 (w/ Trainer)
2003
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2003
SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
Proxy-Distributed Computation
1996
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1997
The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
Third Person
2006
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2006
Third Person is the second piece of the ShadowBox series of interactive displays with a built-in computerized tracking system. This piece shows the viewer's shadow revealing hundreds of tiny words that are in fact all the verbs of the dictionary
Ten Thounsand Cents
2008
"Ten Thousand Cents" is a digital artwork that creates a representation of a $100 bill. Using a custom drawing tool, thousands of individuals working in isolation from one another painted a tiny part of the bill without knowledge of the overall
Triple Echo
2003
Triple Echo is an interactive film environment where poetic monologues are each performed by three actors representing an updated version of the Orpheus and Eurydice myth. These characters form a proverbial "Eternal Triangle". Each screen section
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