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ADA_ArtistInterview_ClaudiaRoblesAngel.pdf
ADA Artist Interview with Claudia Robles AngelArchive of Digital Art, August 2021Full text and interview by Rachel Müller on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-claudia-robles.htmlWhat are your current
The Machine in the Garden
1993
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1993
Not only does god play dice... but he sometimes throws them where they can't be seen - Stephen Hawking THE MACHINE IN THE GARDEN is an interactive videodisc installation dealing with gambling and spirituality, twin distillates of our
ambientROOM
1996
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1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
Forty Part Motet
2001
Thomas Tallis, one of the most influential English composers of sixteenth century, wrote Spem in Alium nunquam habui, a choral work for eight choirs of five voices, to mark the fortieth birthday of Queen Elizabeth I in 1575. This piece of music
Pulse
1999
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1999
Together the two projects, "p-Soup" and "Pulse", offer an experience of the special saturation and hue of monitor colours in varying combinations and continuous movement. The automation of image production is a fascinating dream born out of the
Featured Artist Victor Acevedo
02/2022
... Acevedo’s visual music explores the implications of synesthesia through computer animated geometry.
ADA_ArtistInterview_VictorAcevedo.pdf
ADA Artist Interview with Victor AcevedoArchive of Digital Art, November 2021Full text and interview by Alejandro Quiñones on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-victor-acevedo.htmlWhat are your current
Guest Essay Isabella Iskra
08/2024
This essay by former research assistant Isabella Iska at the Center for Image Science, is a tribute to the artist, scholar, professor and permanent driven inventor Charles Csuri (1922-2022), who began creating digital artworks in the 1960s. Today
An Engine of Many Senses
2013
video
An Engine of Many Senses is a generative computational work exploring the history and potential future of the computer. It includes a series of media elements that combine and recombine over time -- 3d images, 2d stills, generative audio, generative
FACT Centre
2003
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2005
External lighting scheme During the early stages of the building design a concept for the external skin of the building was defined. As the building specification required predominantly ‘black-box’ spaces (cinemas/galleries), very few options were
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