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  • I have always been deeply interested in the viewer, pondering why some people engage with art while others do not. This curiosity led me to start asking questions directed at the audience. For one project, I asked, "What did you do today?" In this
  • The LEADERS gallery features women who are leading innovation and forging the way for equality in science and technology.
  • ART+COM: PIONEERING DIGITAL MEDIA IN WEST BERLIN (1987–1993) ORIGINS OF A VISIONARY LAB In the mid-1980s, the idea of everyone owning a personal computer still felt like science fiction. Yet in West Berlin, a visionary group began exploring the
  • Excéntrica -
    Stereoscopic Short Film. Partially funded by a Sabbatical Leave Fellowship of the FCT (Fundação para a Ciência e a Tecnologia), Portugal. Developed at the University of the Basque Country, Spain, and the Polytechnic University of Madrid, Grupo de
  • Adrianne Wortzel has worked in the field of robotic and telerobotic art for over five decades. Her works combine historic and cultural perspectives with fictive narrative to deploy that considered mix in several genres: robotic and telerobotic
  • Artist/academic. She studied an MsC in information technology applied to arts at Chalmers University of Technology and a PhD in Digital arts and experimental media at University of Washington. She has published articles in journals such as Artnodes,
  • Uncertain Space -
    Work in progress. Partially funded by a Sabbatical Leave Fellowship of the FCT (Fundação para a Ciência e a Tecnologia), Portugal. Developed at CeDInt, Polytechnic University of Madrid R&D+i center for Energy Efficiency, Virtual Reality Group,
  • Universusmulti -
    Event: UniversusmultiInstitution: Fundação Cultural do Distrito FederalComment:
  • Paragens
    Herkenhoff, Paulo Estellita. Paragens In XXI. Bienal Internacional de Sao Paulo. Exposicao Coletiva de Diana Domingues, edited by Jorge Eduardo Stockler, 207. : Fundacao Bienal de Sao Paulo, 1991.
  • The Library -
    As the Y2K media frenzy and millennium celebrations reached a fever pitch in late 1999, the finishing touches were being put on the design of one of the most ambitious VRML projects on the internet today. With the assistance of modellers, animators