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  • Eve Clone IV/V -
    Created using 3D animation, interactive computer programs, infrared sensors, and webcams, Eve Clone IV/V is an interactive audiovisual installation that features six large-scale “Eve Clone” projected across a three-dimensional, hexagonal
  • Metalogue -
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1987 Metalogue was titled after interdisciplinary
  • During the past seventeen years Czarnecki's work has centred on ways of exploring and expressing ideas generally based around the human, the physical, biological and psychological. More recently her work has been concerned with investigating the
  • I have always been deeply interested in the viewer, pondering why some people engage with art while others do not. This curiosity led me to start asking questions directed at the audience. For one project, I asked, "What did you do today?" In this
  • Bill Viola has been instrumental in the establishment of video as a vital form of contemporary art, and in so doing has helped to greatly expand its scope in terms of technology, content, and historical reach. For 40 years he has created videotapes,
  • Legrady, George. New Screen Media In The Dynamics of Real and Virtual Space Audience Dialogue, edited by Martin Rieser and Andrea ZappKarlsruhe, London: ZKM and BFI London, 2002.
  • Grieder, Terence. Artist and Audience. London: Brown and Benchmark, 1990.
  • After Pey-Chwen Lin completed the “Making of Eve Clone I”, she created an interactive installation, the “Great Image of Eve Clone”, to further explore the relationship between humans and Eve Clone — the way a human gave life to Eve Clone is similar
  • Peter Flemming Curriculum vitae, March 2010 www.peterflemming.ca peter@peterflemming.ca all locations Canada, unless otherwise mentioned Artist statement I see what I make as the electromechanical equivalents of short stories. Instead of
  • Robert Lazzarini is an American artist who lives and works in New York. Primarily a sculptor, Robert is best known for making common objects that have been subjected to compound distortions which have the effect of confusing visual and haptic