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  • ...Prisoner's Dilemma or Game: Flash installation + 2 joysticks + projetor. INTERPARLA Festival, SpainArtist: Patrícia GouveiaComment:
  • ...Event: EAI ArtsIT 2021 – 10th EAI International Conference: ArtsIT, Interactivity & Game CreationInstitution: University of Applied Science Karlsruhe, GermanyComment:
  • ...Event: De-Game, retroyou, Franc Illich, Jodi, Arco 001, Madrid (retroyou R/C)Institution: ARCO FoundationComment:
  • ...Perissinotto,Paula & Barreto,Ricardo, ed. FILE 8 BIT GAME PEOPLE FILE: Games Rio 09 e FILE Hipersônica Rio 09. Vol.1000. 1 th ed.São Paulo: Paula Perssinotto & Ricardo Barreto, 2009.
  • ...Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is audible by the...
  • The Fox -
    ... environment. This performance was developed in collaboration with Nuno Lacerdo in response to the idea of the A Non Zero Sum Game. In game theory this a situation where one decision maker’s gain (or loss) does not necessarily result in the other decision...
  • ...UHD is a html game junky parody project in 3 variations. UHD is a browser based interactive split-screen audiovisual remix and color-composition-game using web-works and animations by jtwine.com. UHD is an overdosing project, a critical reflection on the severely...
  • gameboy_ultraf_uk -
    ...The work consists of a Free Software Game Boy emulator whose rendering system has been (pathologically) rewritten to degenerate over time. Game entities mutate into background and interface elements, or appear as fragments of the games binary code. Text begins to...
  • PainStation -
    ... housing a horizontal screen over which the two players face each other. The software is based on Pong, an early computer game. Players use their right hands to control a bat on screen, and must keep their left hand on the console's "pain execution...
  • ... work in creating playful interactive art pieces in order to make new media art closer to the public (or users). She sees the game as an artistic experience and playing as the relation existing between the work and the public. With her projects, she has...