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  • Mimetic Starfish -
    The Mimetic Starfish is a virtual creature, projected onto a large circular table. It reacts to visitors hand gestures in a life-like manner, slowly extending a tentacle towards a gently moving hand, or receding rapidly in an impulsive manner if the
  • To Touch
    It seems that a simple wooden table is the only object in a smoothly lighted room. To touch - to finger, to contact, to handle. The common museum traditions, meaning that the viewer is a viewer from distance, are turned around. The art pieces starts
  • Tangible Disaster Simulation System is a collaborative tool for planning disaster measures based on disaster simulation and evacuation simulation using Geographic Information Systems (GIS). Built on the Sensetable platform, Tangible-DSS allows
  • "Music Plays Images x Images Play Music" is a multi-media concert that uses the system of Toshio Iwai's piano piece and visualizes a musical performance by Ryuichi Sakamoto in real time. The idea for this collaborative performance has its
  • This installation features the debut of an important new addition to the SCMA collection, “What Will Come” (2006), a major film by the South African artist William Kentridge. One of the most innovative aspects of Kentridge’s work is his hand-drawn
  • Pulsate (Ear on the Wall)(2007) Sachiko Kodama Collaborator: Minako Takeno In a white room a table, chair and an ear hang on the walls. The lighting of the room wraps down from the ceiling and onto the vertical wall. These off-centered
  • "je suis (un readymade)" is a touchscreen television installation. Each participant directs his or her own experience through this unfolding discourse surrounding the issue of "free speech" in a mass media environment. Individuals find themselves
  • Level Head -
    levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
  • Epidémie -
    Rendre visible l’invisible Parce que l’on parle ici de l’invisible qui détermine notre destin, il est important de lui donner une forme de visibilité. Le danger réside dans l’incapacité du cerveau à dissocier l’importance de la menace de la
  • SCHWELLE II -
    Part II is a live dance theater performance with master improviser and former William Forsythe/Ballett Frankfurt dancer Michael Schumacher. During the fifty minute work, the spectators experience a person undergoing the traumatic transformation of