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  • ...Sommerer, Christa and Laurent Mignonneau. A-Volve: A Real-time Interactive Environment In Siggraph´94 Visual Proceedings, edited by Siggraph, 172-173. New York: ACM, 1994.
  • ...Aaron Koblin, creator of the interactive version of House of Cards, on display in the exhibition, is an artist specialising in data visualisation. Koblin’s work has been shown at international festivals including Ars Electronica, SIGGRAPH, OFFF, the Japan Media Arts...
  • ... Initiated in 2016 by the artists Maurice Benayoun and Tobias Klein, The Brain Factory is a multi-layers project including interactive installations, reified abstractions becoming physical sculptures, appraisable forms becoming tokenized values[2]. Between...
  • ... very similar to an experimental setup of a psychological laboratory" as a basic, but mostly overlooked component in interactive media. The proposed project takes this phenomenon as its subject, exploring it with the use of spatial sound.
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    ...analog interactive installation / kinetic sculpture / post-digital drawing machine
  • ...Event: Adam et Eve chassés du virtuel, réalités de la dimension interactiveInstitution: le Vivant et le Virtuel, Théâtre 95Comment:
  • ... the opportunity to work with a German dance group who had developed an interface fordancers to measure muscle tension for interactive dance works. During that workshop I had theopportunity to test software which created interactive works. After that...
  • ... ago.Consequently, it is challenging to share in my classes my personal fascination for early netart and also the pioneering interactive installations which I experienced during my studies atthe ZKM in Karlsruhe in the mid-nineties. To really understand...
  • ... (virtual) sculpture into the mix. Moreover, given computer graphics’ time-based prowessand ability to author or facilitate interactive experiences, it is truly a new medium.How do you archive your own works? How do you think your works should be...