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  • ... Environment (Strauss 1999: 93) calculates the positional data for the representation of the participants as gestural bodies in virtual space. The performers’ bodies drive the data environment by moving and stretching the images, texts, voices and sound on...
  • ...UAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized in One Thousand and One...
  • Handsight
    ...The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It creates a transverse relation between the real and the virtual by correlating a physical object with its virtual representation. ...
  • ... they are connected together so that the rows of various fruits are coherently joined. An effusive and clamorous shower of virtual coins then rewards the viewers. (A. Hegedüs) Winner of the PRIZMA-Prize for Computer Art, Hamburgische Kulturstiftung...
  • ... the movement of the image parts so as to bring them together and join the fruits, and when they succeed an outpouring of virtual coins rewards them. (A. Hegedüs)
  • ...Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space, which is constructed...
  • conFIGURING the Cave -
    ... to identify various paradigmatic conjunctions of body and space. The work utilises the CAVE technology stereographic virtual reality environment with contiguous projections on three walls and the floor. The user interface is a near life-size wooden...
  • Staircase
    ...A sequence of photographs was taken of people using the central staircase in the Stedelijk Museum. This scene was then virtually re-constructed by projecting these images full-scale onto two contiguous projection screens - one hanging vertically on the wall and the...
  • ... these images showed exactly that part of the museum room hidden by the screen, creating a seamless continuity between the virtual and actual spaces. Visitors walking by the screen were unaware they had entered and become part of the visual space of the...
  • For this installation an augmented-reality apparatus was made where the viewer could rotate and tilt an optical system attached to a monitor, so that various simple computer-generated objects could be seen floating in different locations in the real