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Digital Animation
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Arslab
1992
Whitney Biennial 2002 Net Art Selection
2002
-
2002
... aesthetics,
gaming
paradigms,...
(collective) Boredomresearch
... computer
gaming
technology to...
The Value of Art
2010
-
2010
video
... materials,
plus
the value of our... constantly
update
its value,...
Alessio Chierico
... (PT), NTAA/
Update
(Ghent, BE),...
IDfone
2005
-
2005
... the video and
update
various areas...
Deep Sleep (Slipstream Project II)
2004
-
2005
...a.unsw.edu.au/
bios
/zbio_favero.html)
Dennis del Favero: Deep Sleep
2004
-
2005
...a.unsw.edu.au/
bios
/zbio_favero.html)
Patrícia Gouveia
... arts, design,
gaming
, and...
medi@terra 2006
2006
-
2006
... by the
gaming
realm,...
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