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un Générateur de Failles Psychologiques Integré
2003
-
2003
... suivre sans discernement la ligne de plus
grande
pente. Un environnement qui fait presque...
ZENetic Computer
2003
ZENetic Computer is an interactive experience that evokes "self-awakening," a particular cognitive response to processing reality via subliminal consciousness. It uses stories portrayed in sumie (ink painting), haiku and kimono which display
Elusive Self
2002
-
2017
ELUSIVE SELF A room installation which deals with the capacity of our brain to remember - and to forget, focusing on how we constantly revalue and recreate our relation to ourselves and to our past. Our memory is not like a printed book with an
RobotPHONE
2001
-
2001
RobotPHONE is a Robotic User Interface (RUI) that uses robots as physical avatars for interpersonal communication. Using RobotPHONE, users in remote locations can communicate shapes and motion with each other. For a long time, robots have
Smart Tools
2001
-
2001
The word "haptization" means, "making it possible to touch". A typical example is the usage of haptic display devices in order to touch computer-generated images. Therefore, it is often called "haptization of information". Previous work on
Masahiko Inami
Masahiko Inami is a professor in the School of Media Design at the Keio University (KMD), Japan. His research interest is in human I/O enhancement technologies including bioengineering, HCI and robotics. He received BE and MS degrees in
The Polar Window series
2006
-
2014
POLAR WINDOW series 2006 - 2015 (In Progress) : Synthetic Diaries of Illusion: the circle of transfiguration is infinite. POLE A : “That which did not exist in the past and will not exist in the future has no existence of its own while it lasts.…
Memory Theatre VR
1997
-
1997
video
Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
Global Interior Project
1997
"Global Interior Project" is an experimental art work using digital networking technology for realizing Networked Multi-User Virtual Environment which enables to share one virtual space with several people from different terminals. People can
Nuzzle Afar
1998
-
1998
"Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals.
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