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  • “Making of Eve Clone II” extracts a black-and-white grid image of the merged faces of Eve Clone and the Vitruvian Man from “Making of Eve Clone I”. This interactive installation learns to mimic human facial expressions through audience
  • This series prints show six wire-framed body images of “Eve Clone” in six angles excerpted from the video of “Making of Eve Clone I”. Also, the texts about the “Great Image” were taken from the “Book of Daniel” of Bible to show the identity and
  • Christa Sommerer and Laurent Mignonneau are internationally renowned media artists working in the field of interactive computer installation. They are Professors at the University of Art and Design in Linz Austria where they head the Department for
  • Brouwer, Joke and Arjen Mulder and Scott et. al. Lash. Making Art of Databases. Rotterdam, NL: NAi Publishers, 2003.
  • Manovich, Lev and Arjen Mulder. "Metadating" the Image In Making Art of Databases, edited by Joke BrouwerRotterdam, NL: V2_ Publishers, 2003.
  • Allen, Rebecca. Demolition Man: The Making of an Interactive Action Movie and the Future of Games In Imagina '95, Monte Carlo: 1995.
  • McRobert, Laurie. Immersive Computer Art and the Making of Consciousness In Reframing Consciousness, edited by Roy Ascott, 32-37. Bristol, Wilmington: Intellect Books, 1999.
  • In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
  • I am a practicing artist based out of Delhi and Baroda, India. My practice draws from preoccupations with technology and how they play a role in shaping politico-cultural narratives in society. My interests trace back to examining the logics, tools
  • Raboniw, Paul. Making PCR: A Story of Biotechnology. Chicago: University of Chicago Press, 1996.