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  • Portrait of Eve Clone -
    I named it Eve Clone as God created Eve, and humans want to play God and created a cloned Eve. I integrate the elements of the human chrysalis and human beast to shape the double identities of Eve Clone, who was both charming and evil. I quoted the
  • FACT Centre -
    External lighting scheme During the early stages of the building design a concept for the external skin of the building was defined. As the building specification required predominantly ‘black-box’ spaces (cinemas/galleries), very few options were
  • Disillusion of a Fish Pond was one of three performances during the exhibition This is no Thing - This is a Situation of Opportunity at the Kingly Street Gallery in London. In this work a naked woman swathed in bandages of cotton-wool was sitting at
  • Spring up II – Coexistence serves as an evolutionary product of the sound-sensitive installation of Spring up – it is a replication of its DNA. This continuation of life is just like cell division, the fundamental process of organism growth and
  • I named it Eve Clone as God created Eve, and humans want to play God and created a cloned Eve. I integrate the elements of the human chrysalis and human beast to shape the double identities of Eve Clone, who was both charming and evil. I quoted the
  • Inside perspex panels and electro-mechanical system is able to sort over 2000 balls and create images by choosing the relevant positions of either the dark-blue or pale-yellow balls. These images are first created (by anyone) by drawing on a video
  • Genesis -
    Genesis is a transgenic artwork that explores the intricate relationship between biology, belief systems,information technology, dialogical interaction, ethics, and the Internet. The key element of the work is an "artist's gene", a synthetic gene
  • Phoney -
    Most days we spend a great deal of time watching screens and massaging interfaces. It is only through the looking glass of our devices that we may assume our electronic doppelganger. Wearing it like invisible armor, our avatar helps us navigate and
  • As one of the installation's aesthetic goals is the bodily impression of the generated object on the user, a sound synthesis technique was in demand, that is able to both render a visible object's genuine sound thru all its user-inferred alterations
  • Tangible Viewpoints -
    Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall