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  • Tangible Business Process Analyzer is a collaborative tool for designing what a company's business process should be, in business process re-engineering (BPR). Built on the Sensetable platform, Tangible-BPA allows mulitple users to directly
  • Fisher, Scott S. and S. Amkraut and M. Girard and M. Trayle. Menagerie: Designing a Virtual Experience In Stereoscopic Displays and Virtual Reality Systems, edited by Scott S. Fisher and M.T. Bolas and J. O. MerrittProc. SPIE 2177, Cambridge, MA:
  • William Kentridge -
    The ensemble, this catalogue and the exhibition document the rich production of work by William Kentridge (Johannesburg, 1955), and especially show that each one of his activities are a way of returning to the act of drawing, an act the artist has
  • Event: Sommerer Christa, "Interface Cultures – Designing Interactive Systems", Lecture at ISAT 2007 International Symposium for Art and Technology, Korean National University of Arts, Seoul (Korea), 14.11.2007Institution: Korea National University
  • Nancy Mauro-Flude & Yoko Akama. Feminist Server Stack: co-designing feminist web servers to reimagine Internet futures 1 (2022): 48-62.
  • DOMINGUES, DIANA MARIA G. El realismo conceptual de ambientes en realidad virtual: de la contemplación a la inmersión DeSignis 10 (2006): 10-12.
  • Combining public art with mobile technology, Mexican-Canadian artist Rafael Lozano-Hemmer presented the world premiere of "Open Air," Sept. 20 - Oct. 14, 2012. Commissioned by the Association for Public Art, "Open Air" is a spectacular interactive
  • Lavoslava Benčić is a creator in the field of culture from 1985. She have gained numerous experiences in ideological concepts, designs and implementation of media projects.
  • Marcos Novak, born 1957, professor at UCSB, transarchitect, artist, and theorist. He exhibits, lectures, and conducts workshops worldwide. He pioneered the development of architecture for cyberspace and virtual space and of the algorithmic
  • Simon Penny is an Australian practitioner in the fields of Digital Cultural Practices, Embodied Interaction and Interactive Art. His practice has included artistic practice, technical research, theoretical writing, pedagogy and institution building.