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Crossing Talks
1999
Crossing Talks is a space of non-communication. Every room made up of walls/images, people talking to other people like speaking to themselves. Only one wall at a time connect us to people far away or via the Internet. Like on a life raft, the
Watch Out!
2002
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2002
The World wide Panoptikon increases global exposure. Is Big Watcher b[r]othering us? Should we be afraid of being seen or should we enjoy the World's transparency as a way of proclaiming everyone's difference? In Watch Out!
Darker than Night
1999
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1999
"Darker Than Night" is a telepresence artwork which explores the human-machine-animal interface and telepresence as a means of mediating relations of empathy. In this interactive piece, participants, a telerobotic bat (batbot) and over 300 Egyptian
Tao Interazione, Lago Sotterraneo, Il tè nel deserto
1994
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1996
"Tao-interazione" is based on the dynamical interaction between the observer and a multivision system, in which counteracting couples of images and musical compositions are presented. The observer-listener could navigate by walking on the
Desert Views, Desert Deaths
2004
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2007
CAVE VR environment. A memorial for those who have died crossing the desert on the Mexico / U.S. border.
Virtual Lascaux
1996
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1996
Virtual Lascaux is the brainchild of Benjamin Britton, assistant professor of electronic art at the University of Cincinnati. He was inspired to "connect the past to the future" when, after five years of asking, he was eventually allowed a see the
get.real
get.real addresses the complex interrelationship of nature/life and technology, literally drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mothers body and, yet, its (virtual) presence exceeds these
reconFIGURING the CAVE
2001
video
Jeffrey Shaw. Agnes Hegedues and Bernd Lintermann, 1996
conFIGURING the CAVE
1996
video
Jeffrey Shaw. Agnes Hegedues and Bernd Lintermann, 1996
Excavate
2012
video
developed for The View Contemporary Art Space Swizerland EXCAVATE consists of a magic lantern from the 1920ies that was transformed into an interactive installation. The project was developed for a military shelter from the cold war in the area of
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