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  • Crossing Talks is a space of non-communication. Every room made up of walls/images, people talking to other people like speaking to themselves. Only one wall at a time connect us to people far away or via the Internet. Like on a life raft, the
  • Watch Out! -
    The World wide Panoptikon increases global exposure. Is Big Watcher b[r]othering us? Should we be afraid of being seen or should we enjoy the World's transparency as a way of proclaiming everyone's difference? In Watch Out!
  • Darker than Night -
    "Darker Than Night" is a telepresence artwork which explores the human-machine-animal interface and telepresence as a means of mediating relations of empathy. In this interactive piece, participants, a telerobotic bat (batbot) and over 300 Egyptian
  • "Tao-interazione" is based on the dynamical interaction between the observer and a multivision system, in which counteracting couples of images and musical compositions are presented. The observer-listener could navigate by walking on the
  • CAVE VR environment. A memorial for those who have died crossing the desert on the Mexico / U.S. border.
  • Virtual Lascaux -
    Virtual Lascaux is the brainchild of Benjamin Britton, assistant professor of electronic art at the University of Cincinnati. He was inspired to "connect the past to the future" when, after five years of asking, he was eventually allowed a see the
  • “get.real” addresses the complex interrelationship of nature/life and technology, literally drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mother’s body and, yet, its (virtual) presence exceeds these
  • Jeffrey Shaw. Agnes Hegedues and Bernd Lintermann, 1996
  • Jeffrey Shaw. Agnes Hegedues and Bernd Lintermann, 1996
  • developed for The View Contemporary Art Space Swizerland EXCAVATE consists of a magic lantern from the 1920ies that was transformed into an interactive installation. The project was developed for a military shelter from the cold war in the area of