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PointScreen
2001
-
2002
video
... The electric, peeping MARS bags (1998) were designed for a performance. Peter Weibel comments on the MARS bags as anti-theft
art
object. The MARS table, a sensor-controlled sounding plateau leads to a crawling race of several babies whose mothers had dropped...
HOME OF THE BRAIN - PHILOSOPHERS' HOUSES
1989
-
1991
video
... between 1989 and 1991 by Monika Fleischmann and Wolfgang Strauss, Home of the Brain is one of the first Virtual Reality (VR)
art
works to incorporate a data glove and a head-mounted display from Jaron Lanier and Tom Zimmerman's VPL company. This...
Digital Sparks
2001
-
2008
video
... the projects. ”Digital Sparks” is a competition for students and graduates of all disciplines whose work is linked to media
art
, media design, media IT and media communication. The objective is to find interactive, experimental and theoretical work which...
Between 0/1
1988
-
1988
video
... from the inside of a living digital world into the real world. They reveal an aesthetic of unpredictable data space. As the
art
historian Alexander Dorner has said: "Every movement of the point of view radically changes the view of space.
i2tv - Interactive TV
1999
-
2000
video
...I"TV : INTERACTIVE IMMERSIVE TV 1999 / 01 i2tv is a model for an electronic arena that explores a new form of live
art
istic production integrating on-line p
art
icipants with p
art
icipants at a real physical location. P
art
icipants take p
art
in a networked real-time...
Liquid Views
1992
-
1992
video
... In a foretaste of the emerging selfie culture, self-observation is transformed into a public spectacle. In the words of the
art
ists from the SIGGRAPH '93 catalog, Liquid Views is a metaphor for our online existence, illustrating our role as navigators in...
Peep Hole
2011
-
2013
This work extends my investigation of shifts in spectatorship in the context of the digital. It seeks to bring a live social context to bear on acts of looking and being looked at that might more commonly occur through digital media. The work aims
The Fox
2013
-
2013
A live performance and ‘game’ interface, which sought to provoke and subvert audience experiences and expectations of power, pleasure and control in the interactive environment. This performance was developed in collaboration with Nuno Lacerdo in
Unlooping Film | Cinema sem Volta
2014
-
2014
...Unlooping Film | Cinema sem Volta
Art
ist: Giselle BeiguelmanComment:
Convulsive Tropical Beauty
2014
-
2014
Beleza Convulsiva Tropical discute a tensão entre natureza e cultura, o informal e o formal, as situações de enfrentamento entre controle e descontrole que se emaranham à história cultural e urbana do Brasil. Aqui os trópicos são entendidos como uma
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