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  • Nancy Mauro-Flude & Yoko Akama. Feminist Server Stack: co-designing feminist web servers to reimagine Internet futures 1 (2022): 48-62.
  • PICO -
    We are working to create a new type of human-computer interface, called PICO, by combining some of the usability advantages of mechanical systems with the abstract computational power of modern computers. Long before modern electronic computers were
  • Fisher, Scott S. and S. Amkraut and M. Girard and M. Trayle. Menagerie: Designing a Virtual Experience In Stereoscopic Displays and Virtual Reality Systems, edited by Scott S. Fisher and M.T. Bolas and J. O. MerrittProc. SPIE 2177, Cambridge, MA:
  • Huang, Jeffrey and Muriel Waldvogel. The Swisshouse: An Inhabitable Interface for Connecting Nations In DIS´04 Proceedings of the 5th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, , 195-204. New York:
  • DOMINGUES, DIANA MARIA G. El realismo conceptual de ambientes en realidad virtual: de la contemplación a la inmersión DeSignis 10 (2006): 10-12.
  • Lavoslava Benčić is a creator in the field of culture from 1985. She have gained numerous experiences in ideological concepts, designs and implementation of media projects.
  • Baudrillard, Jean. Illusion, Desillusion, Ästhetik In Illusion und Simulation. Begegnung mit der Realität, edited by Stefan Iglhaut and Florian Rötzer and Elisabeth SchweegerOstfildern-Ruit: Hatje Cantz, 1995.
  • William Kentridge -
    The ensemble, this catalogue and the exhibition document the rich production of work by William Kentridge (Johannesburg, 1955), and especially show that each one of his activities are a way of returning to the act of drawing, an act the artist has
  • Combining public art with mobile technology, Mexican-Canadian artist Rafael Lozano-Hemmer presented the world premiere of "Open Air," Sept. 20 - Oct. 14, 2012. Commissioned by the Association for Public Art, "Open Air" is a spectacular interactive
  • Simon Penny is an Australian practitioner in the fields of Digital Cultural Practices, Embodied Interaction and Interactive Art. His practice has included artistic practice, technical research, theoretical writing, pedagogy and institution building.