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Alembic
1997
"Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
Schwingeler, Stephan. Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.
Fernando Velázquez
Fernando Velázquez is an artist, curator and educator. His practices are developed in the context of art, science and technology, with an interest in the mediation of perception by technical devices. He is particularly interested in topics such as
Adrianne Wortzel
... (Stockholm). Resi
den
cy awards include Swiss...
Digital Body-Automata
1997
-
1997
... the gender and i
den
tity of a second self or...
Fugitive
1995
-
1997
Fugitive is an interactive artwork which (via a machine vision system) interprets gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of
Quarxs
1989
-
1989
video
Quarxs was one of the earliest computer animated series (3D Computer graphics, 12 films on total of three minutes each). Persiflage of science shows on TV, playful and fantastic exploration of digital graphics and questioning the order of things in
The Internal Organs of a Cyborg
1998
-
1998
... whose lives and i
den
tities collide in a...
Archive of Digital Art
As a pioneer project in the field of Media Art research and preservation, the ARCHIVE OF DIGITAL ART (ADA) has been striving to document the rapidly evolving field of "digital born" art since 1999. The ever growing collection and vast overview of
Mission to Earth / Soft Cinema 2
2003
-
2004
... ?variable i
den
tity?. In this gallery...
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