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House of Impressions. Classics and Contemporary of Media Art
2016
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2016
2016 Pushkin Museum House of Impression exhibition (26.05.2016 – 30.09.2016) Curator: Olga Shishko & Elena Rumyantseva Featuring: Chantal Akerman (Belgium-France), Tatiana Akhmetgalieva (Russia), Mona Hatoum (USA), Marianne Heske (Norway), Nan
VR Corner
2018
I curated Vladimir Todorović's The Running Nude for the VR Corner at Computer Graphics and Arts Conference, Yugoslav Film Archive, Belgrade, Serbia.
TRACE: Wayfinding in Contemporary New Media Art
2018
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2018
With Anna Novakov and Yvonne Senouf I curated TRACE at MoCA Salon in Belgrade, where I also exhibited Study 7/0 (http://dejangrba.dyndns.org/art-projects/en/2018-study-7-0/index.html).
Dejan Atanackovic
Dejan Atanacković has presented solo exhibitions, video and audio installations, interventions in public space, as well as curatorial projects, since 1994. His works were exhibited in personal and collective shows in Italy, Serbia, Canada, USA,
"Labyrinthe …", in "The wrong city …"
2001
Beliaeva Valentina. "Labyrinthe …", in "The wrong city …". St Petersburg, Russia: State Russian Museum, 2001.
Invisible Cantilever
1996
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1996
This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
Images, Language and Belief in Synthesis
1995
Legrady, George. Images, Language and Belief in Synthesis In Critical Issues in Electronic Media, edited by Simon Penny: SUNY Press, 1995.
Two Origins, Relational Architecture 7
2002
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2002
"Two Origins" transforms the emblematic Place du Capitole by projecting the heretic "Book of Two Origins", a 13th century manuscript compiling the core theological beliefs of the dualist Cathars. Once a vibrant community in Toulouse, believers in
Mind Cathedral ( VR ) (w.i.p.)
2019
M I N D CA T H E D R A L V I R T U A L R E A L I T Y Mind Cathedral is a gigantic abstract VR construction, consisting of enormous pillars seemingly thrown on to and over one another, creating a kind of mental vertigo. They are hollow, so if one
Dark Matter
2016
'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In
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