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  • Starbright World -
    Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
  • With the use of augmented reality Banz & Bowinkel localize AI - controlled avatars on specifically designed areas within the gallery. The avatars have been developed by Banz & Bowinkel in cooperation with HTW Berlin and act out simulated
  • Virtual tunnels are made to go beyond obstacles, to allow people appart to meet in spite of any form of obstacles. Frontiers and borders are artificial obstacles. Images from the Web reflect on what the zones of tension resulting from borders
  • Scavengers - video
    Scavengers ©2020, Laurent Mignonneau & Christa Sommerer developed for the TransArt Festival at Centro Trevi in Bolzano and supported by MEET Milano Beetles form a group with more than 350.000 known species. They come in many variations and forms and
  • NeORIZON is a urban interactive art installation produced for Horizon Outdoor exhibit during eArts Festival Shanghai, October 18-22 2008 curated by Yan Xiaodong. The city skyline defines the "profile" of the City. It is the visible part of its
  • Dear Friends, I am new to the ADA, and glad to meet / chat with you via this platform. I am working in the academic field as a researcher of digital culture, and heritage topics and cultural policies.
  • Levy, Steven. Artificial Life - a Report from the Frontier Where Computers meet Biology. London: Vintage, 1993.
  • Bolt, Richard A.. The Human Interface: Where People and Computers meet. Stamford, Connecticut, US: Wadsworth Publishing Company, 1984.
  • THE GREAT WALL 2006 200 artists from 100 Nationen meet at the Great Wall in China Symposium and Exhibition
  • Subtle Technologies 2011: Where Art and Science Meet.