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  • Fleischmann, Monika and Wolfgang Strauss. Verborgenes Wissen in Wissensnetzen, Medienkunst und Wissens(chafts)vermittlung In Öffentliche Wissenschaft und Neue Medien, edited by Caroline Y. Robertson-von Trotha and Jesús Muñoz MorcilloVol.1. ISBN
  • Bernd Lintermann works as artist and scientist in the field of real time computer graphics with a strong focus on interactive and generative systems. The results of his research are applied in the scientific, creative and commercial context. His
  • Mark J. Stock is an artist, scientist, and programmer who creates still and moving images combining elements of nature, physics, chaos, computation, and algorithm. His works explore the tension between the natural world and its simulated
  • Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
  • Sutherland, Ivan E.. Computer Displays Scientific American 222, no. 6 (June 1970): 56-81.
  • Lin Hsin Hsin. In Bytes We Travel, ISBN: 978-981-02-3359-4, http://www.lhham.com.sg/shop/travel.html. Vol.1. 1 th ed.Singapore, USA: World Scientific Publishing, 1997.
  • Herwig Weiser is an interdisciplinary artist who work collaboratively. His long-term investigation of the relationship between electronic information and data systems, and the raw hardware that drives these technologies, draws on aesthetic,
  • Shaw, Jeffrey. Interactive Computer Graphics: a Meeting between Artists and Scientists edited by Scientific UN Educational and Cultural Organization, 87-93. Paris: UN Educational, Scientific and Cultural Organization, Paris, 1999.
  • Ray, Tom. Evolution and Optimization of Digital Organisms In Scientific Excellence in Supercomputing: The IBM 1990 Contest Prize Papers, Athens, GA, 30602, edited by Billingsley K. R. and E. Derohanes and H. Brown, 489-531. : The Baldwin Press,
  • Ito, M. and Scott.S. Fisher. Circulating Images of Virtual Systems: Trodes, Gloves and Goggles in Scientific and Popular Cultures In Stereoscopic Displays and Virtual Reality Systems IV, edited by Scott S. Fisher and M.T. Bolas and J. O.