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Featured Artwork "Outside in: Exile at home" by Annabel Castro (2018 – 2021)
09/2024
"Outside-in: exile at home" (2018 - 2021) is an installation by digital artist Annabel Castro. In the installation, using a machine learning algorithm, four classic fiction films are continuously torn apart inside a screening room.
Specious Dialogue (I, II, III)
2007
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2007
Specious Dialogue is a playful exploration of conversation. The work comprises two cubic sculptures mounted on casters, one black and one white, house battery-powered tiny cameras, as well as wireless recording and playback systems. These can be
Treshold Experiences, Incendiary Bodies and Frail Machines
1999
Morse, Margaret. Treshold Experiences, Incendiary Bodies and Frail Machines In Jim Campbell: Transforming Time: Electronic Works: 1990-1999, , 33-34. Tempe, Arizona: Arizona State University Art Museum, 1999.
Experimentelle Untersuchung Fraktaler Strukturen im Virtuallen Raum, Plato's dream
1992
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1992
Virtual Reality Installation with HMD EyePhone and DataGlove. Developed at ART+COM, Berlin, Germany.
Videowelt und Fraktales Subjekt
1991
Baudrillard, Jean. Videowelt und Fraktales Subjekt In Aisthesis. Wahrnehmung heute oder Perspektiven einer anderen Ästhetik, edited by Karlheinz Barck, 252-264. Leipzig: Reclam, 1991.
Conversation
1987
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1987
Prompting a continuum between nature and culture, between species, and among the senses, Kac’s work questions the structures, mediations, and ultimately the supremacy of vision in art, while promoting synesthetic experiences that rearticulate
Corrida - Logique de la Perception
1982
video
The event took place in two adjacent rooms. In the first Shusaku gave a Buto performance on the edge of a raised circular steel construction within which the image of a black bull was painted on the white floor. A video camera pointed at this
Legible City
1989
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1998
video
The Legible City was first presented in 1988 as wire-frame graphics that were interactively operated by a joystick. This constituted a prototype for later implementations of this work using a bicycle as the viewer interface and more advanced
reconstructed Points of View
1999
Faced with the occasion to show Points of View 16 years after its creation, it became clear that the restitution of the original hardware and software would be much more difficult than simply reconstructing and reprogramming the complete work on a
Cube
1982
An augmented reality apparatus allowed the visitors, when looking through its optical window, to see a rotating computer-generated wire frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo-
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