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Document B
1996
-
1996
Life has a beginning, a middle and an end. Our minds and memories see time pass in a narrative stream, moving from a beginning towards a close, and this pattern informs our concepts – and our preconceptions. But can we really confirm our lives as we
Das Bewußtsein der Maschinen. Eine Metaphysik der Kybernetik
1963
Günther, Gotthard. Das Bewußtsein der Maschinen. Eine Metaphysik der Kybernetik. Krefeld: Agis Verlag, 1963.
Handsight
1992
The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It creates a transverse relation between the real and the virtual by correlating a physical object with its virtual
Memory Theatre VR
1997
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1997
video
Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
Their Things Spoken
1998
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2001
Their Things Spoken is the third part of a trilogy which deals with different aspects of memory and visual archetypes in our culture, the first two being Memory Theater (1997) and Things Spoken (1999). Their Things Spoken refers to the gulf
reconFIGURING the CAVE
2001
video
Jeffrey Shaw. Agnes Hegedues and Bernd Lintermann, 1996
Playhouse
1997
Janet Cardiffs Playhouse [1997], a collaborative installation with George Bures Miller was first exhibited at the Barbara Weiss Gallery in Berlin. Playhouse combines sculpture, sound, video and performance in a fusion that experiments with
Transarchitectures/ Liquid Architectures: iso4D
1991
Computer Animation A liquid architecture is an architecture whose form is contingent on the interests of the beholder; it is an architecture that opens to welcome you and closes to defend you; it is an ar chitecture without doors and hallways,
conFIGURING the CAVE
1996
video
Jeffrey Shaw. Agnes Hegedues and Bernd Lintermann, 1996
Curating Second Night
2007
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2007
Oct. 6 2007: internet users worldwide took part in the Nuit Blanche organized by the Paris local council. Second Night was displayed both on Second Life and at Hôtel d’Albret, Paris. works by Andreas Angelidakis, Christophe Bruno, David Guez, Agnès
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