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Man as 'Aggregate of Data': What Computers should not do.
2019
van der Meulen, Sjoukje and Max Bruin
sma
. Man as 'Aggregate of Data': What Computers should not do. AI & Society 2, no. 34 (2019): 343-354.
Text Trends
2010
-
2010
Text Trends deals with the spectacularization of information. Using Google data it explores the vast
sea
rch data of its users. The animation takes the content generated by
sea
rch querie
s a
nd reduces this process to its essential elements:
sea
rch
Old News
2002
-
2002
Old News (2002) i
s a
sequence of brief interconnecting meditations/prose poems set in a context of current news headline
s a
nd photos, which are con
sta
ntly being updated from various news sources. A variety of technical mean
s a
re used to emphasize,
Seigo Matsuoka
Seigo Matsuoka is Director of the Editorial Engineering Laboratory. Born in Kyoto in 1944, Matsuoka graduated from Waseda University School of Letters. He founded the publishing house Kosaku
sha
and began publishing Object Magazine in 1971. As
Document B
1996
-
1996
Life ha
s a
beginning, a middle and an end. Our mind
s a
nd memories see time pass in a narrative stream, moving from a beginning toward
s a
close, and this pattern informs our concepts – and our preconceptions. But can we really confirm our live
s a
s we
Das Bewußtsein der Maschinen. Eine Metaphysik der Kybernetik
1963
Günther, Gotthard. Das Bewußtsein der Maschinen. Eine Metaphysik der Kybernetik. Krefeld: Agis Verlag, 1963.
Handsight
1992
The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It create
s a
transverse relation between the real and the virtual by correlating a physical object with its virtual
Memory Theatre VR
1997
-
1997
video
Memory Theater VR i
s a
n example of a virtual museum that embodies original architectural, interface and vi
sua
lization strategies that converge the experience of real and virtual formations. The in
sta
llation itself is set inside a cylindrical
spa
ce,
Their Things Spoken
1998
-
2001
Their Things Spoken is the third part of a trilogy which deals with different aspects of memory and vi
sua
l archetypes in our culture, the first two being Memory Theater (1997) and Things Spoken (1999). Their Things Spoken refers to the gulf
reconFIGURING the CAVE
2001
video
Jeffrey
Sha
w. Agnes Hegedue
s a
nd Bernd Lintermann, 1996
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