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  • Eden -
    ... artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and possibly mating with each other. Over...
  • The Port -
    ... in an immaterial sphere, how one can locate complex collaborative production and build relations of trust in a virtual environment, and how community building can establish a sense of autonomy without imposing an internal culture of control.
  • ... architectural models interact on a luminous glass-surfaced interface-table to produce a computer-generated visual and sonic environment in seven movements to the live accompaniment by ten improvisational musicians. The audience freely interacts with the...
  • Digital Body-Automata -
    ...Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality (future molecular...
  • ... surround the house, producing a space for meditation with virtual nature and culture. In Yuxweluptun's virtual environment project there is no helmet, no way to seemingly escape the space you occupy. Instead a kiosk with a viewer, like an...
  • Petite Terre -
    ...The work is made up of a small natural environment. Four small speakers are hidden under the leaves of the vegetation which covers most of the surface of this world. This world is in fact an island surrounded completely by water. The world is inhabited by the sounds of...
  • ... and processing is determined by the interactivity of human mind and machine. This forms the aestethic basis of the environment. There is no beginning, no end, and no pause. Aesthetic optimization: Any evolution is teleological, also this...
  • ... he opens up into a "humanoide" figure and establishes an interactive relationship with them as he guides them through the environment. (FRANZ FISCHNALLER)
  • ... increasingly normal to transfer simulated reality into physical reality. With the help of computers the vast majority of our environment is simulated before it is produced. The more complex the simulation, the greater its potential to reality. this said the...
  • The Telegarden -
    ... -- Peter Lunenfeld, Flash Art , XXIX, 187, March 1996. ``The Telegarden creates a physical garden as an environment to stage social interaction and community in virtual space. The Telegarden is a metaphor for the care and feeding of the...