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Digital Wave
1998
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1998
How might we connect with ‘intangible’ digital technologies in ways we understand and can touch? Digital Wave is a large-scale interactive digital installation examining spatial movement and energy flow in a hands-on, interactive artwork measuring 3
Soft Cinema
2002
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2003
video
Initiated by Lev Manovich in 2002, Soft Cinema project mines the new creative possibilities at the intersection of cinema, software culture, and architecture. Its manifestations include computer-driven installations and films, architectural designs,
The Blessed Abyss - A Tale of Unmanageable Ecstasies
1992
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1992
Debuted at the Whitney Museum at Phillip Morris, 1992, as part of a series co-curated by Toni Dove with Helen Thorington of New American Radio and Jeanette Vuocolo of the Whitney Phillip Morris Performance series. Entitled "Performing Bodies and
Camera Lucida: Sonochemical Observatory
2007
Partner: Dmitry Gelfand Camera Lucida creates a fleeting ephemeral materiality by intersecting ultrasound with hyperlight, in essence it creates an unstable sonic aurora. Developed in collaboration with numerous physics research labs the
Camera Lucida: Sonochemical Observatory
2007
Partner: Evelina Domnitch Camera Lucida creates a fleeting ephemeral materiality by intersecting ultrasound with hyperlight, in essence it creates an unstable sonic aurora. Developed in collaboration with numerous physics research labs the
ATTRACTIONS – SIMILARITIES
2005
four kinetic objects with magnets and metal particles dim: diameter 12 cm Kinetic objects take part in the multimedia project Attractions – Similarities that focuses on magnetism as a physical phenomenon, by visualizing it in various ways, using
Mirrors of the Unseen (MotU) #1, #2, #3
2011
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2011
Light objects Series 'Mirrors of the Unseen (MotU)' At what point are terms recognisable and integrable into one’s own linguistic system? Which synonymous manifestations does language have? The light objects 'MotU #1 to #3' present onomatopoetic
Transarchitectures
1998
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1998
Architectures réactives de la communication Le virtuel c'est le réel avant qu'il ne passe à l'acte. Un non-espace non-matière. Il prend forme en s'actualisant. L'architecture du virtuel c'est à la fois l'architecture de l'information et
Missing matter
1998
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1998
Architectures réactives de la communication Le virtuel c’est le réel avant qu’il ne passe à l’acte. Un non-espace non-matière. Il prend forme en s’actualisant. L’architecture du virtuel c’est à la fois l’architecture de l’information et
Alexandra Ehrlich Speiser
Manifesting randomness Alexandra Ehrlich-Speiser creates manifestations of the random. Using arbitrary decisions and consciously brought about glitches in machines and digital systems she creates poetic experiences that recontextualize the
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