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  • Solid Landscapes -
    In the video "Solid Landscapes", the artist “spells out” the never-ending growth of usable and productive (anti-)landscapes by reproducing and multiplying evidence of a dramatic change that is occurring in an incremental manner around the world. It
  • .. explore the potential of the human body to be an audio-visual instrument ..
  • Event: Usages, TerraNumericaInstitution: conférence de clôture du programme de recherche, La BellevilloiseComment:
  • Cracks to Oases -
    The book describes my personal observations during the workshop Ingrutatti Palermo as part of ‹Manifesta 12› in July 2018. In the course of these 10 days, I was part of a group of artists and architects from around the world. Sara Kamalvand’s
  • Event: Sommerer, Christa, “Interactive Art and Experience Design for Public Spaces“, Lecture at USART - Transformar y sentir el espacio comun de la ciudad Bilbao (Spanien), 13.12.2013Institution: USARTComment:
  • in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
  • In this collaboration with David Elliot, Patrick Tierney, and Tiffany Pan, we proposed a do-it-yourself, decentralized bulletin board system that uses FM radio for transmitting messages received by phone. In addition, each transmitter node in the
  • Conversation Map -
    conversation map, 2000 http://hybrid.ucsc.edu/ConversationMap/ Website built with the Java and Perl programming languages Conversation Map summarises and visualises very large-scale conversations which take place online in mailing
  • Smart Tools -
    The word "haptization" means, "making it possible to touch". A typical example is the usage of haptic display devices in order to touch computer-generated images. Therefore, it is often called "haptization of information". Previous work on
  • MacKinnon, Richard C.. Searching for the Leviathan in the Usenet In Cybersociety: Computer-Mediated Comunication and Community, edited by Steven G. Jones, 112-137. Thousand Oaks: SAGE Publications, 1994.