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  • Michael Rodemer's multifaceted education, acquired in the United States, Germany, and France, encompasses degrees in German, English, Comparative Literature, and Sculpture. This dual interest in the written word and in the "word-become-material" has
  • This work is based on the concept of the refraction of a triangular prism, playing with the transformation of light and shadow in combination with musical creativity. The result is shared on a cloud database, collecting each part of sharing and
  • HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make
  • Suite For Mobile Tags -
    Suite for Mobile Tags is a project based on QR-Code (Quick Response Code), which proposes an exercise of random and anonymous collective musical composition. For the implementation of its first movement, there is a set of eight mobile tags embedded
  • The "Tropospheric Laboratory" allows insights into cloud cores and other matter of the apogee. The installation narrates the synthesis of clouds and shows varying conditions and combinations of art and science in the absence of weight. The
  • Revelation of Eve Clone : Lin Pey-Chwen Digital Art Lab Exhibition Artist |Pey-Chwen Lin Curator |Ming Turner Place|Gallery K – Gallery L, Tainan Art Museum Building 2 Organizer| Tainan Art Museum Special Thanks to B.B.ART, Yiiisu Co., Ltd., Cmie
  • ADA Artist Interview with Claudia Robles AngelArchive of Digital Art, August 2021Full text and interview by Rachel Müller on ADA:https://www.digitalartarchive.at/features/featured-artists/featured-artist-claudia-robles.htmlWhat are your current
  • LAM -
    A computer installation desigend to create communication between several computers. A network created an on going creative process between the computers surrounding the viewer with light and sound. The process would continue to change as the
  • ambientROOM -
    The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media