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  • "Life SpaciesII" was originally developed for the ICC InterCommunication Museum in Tokyo as part of the museum's permanent collection. It is an artificial life environment where remotely located visitors on the Internet and the on-site visitors
  • Pneutube -
    A large transparent inflatable tube the public could enter and which, depending on the context of presentation, functioned as an expanded cinema and performance environment, playful interactive space and architectual corridor.
  • A Sense of Place -
    An out-of-focus "still-life" image of a window display is projected on a full screen gallery wall. As the audience moves in the gallery space, items from the inventory of objects in the image come into focus depending on the audience's relative
  • "Body Movies" transforms public space with 400 to 1,800 square metres of interactive projections. Thousands of photo portraits taken on the streets of the cities where the project is exhibited are shown using robotically controlled projectors.
  • Digital Cubes consists of four cubes with a display on the top side that show various light patterns depending on how they are arranged. The Digital Cubes react very dynamically. One cube alone is dark and seems to be passive. When two cubes are put
  • Haptic Opposition -
    Haptic Opposition is centered around a mechanically movable text display driven both by human beings and machine control. Different modes of force feedback interaction are embedded, as machine on its own, following the human movements, or opposing
  • Interactive digital video projection environment 12 x 12 x 6 metres 2 large scale video projections, colour, multi-channel interactive sound In collaboration with Sue Hawksley (Choreography) and Stuart Jones (sound) Produced by Victoria
  • Luz María Sánchez Cardona is a transdisciplinary artist, writer, and scholar. She holds a doctorate in Art from the Autonomous University of Barcelona. Sánchez Cardona is the recipient of two consecutive Honorary Mentions at Prix Ars Electronica:
  • HyperKult 14 -
    »HyperKult - Computer as Medium« takes place as an annual (non-profit and no-budget) symposium since 1990. Hyper(media)Kult(ur) was an at this time an upcoming field of research across the borderline of technical and cultural disciplines. HyperKult
  • On sight -
    An interactive digital video projection installation 1 large scale projection, colour, silent 10 x 12 x 6 metres The position of the viewer in front of the image controls the activity of the various objects on the screen. At the bottom of the