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Tangible Video Browser
2002
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2003
The Tangible Video Browser provides a tactile and efficient interface for viewing digital videos. Tokens act as both containers for a set of videos and controllers for selecting a video and navigating within the video. Placing a token on the
Phoxel Space
2002
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2003
Phoxel-Space is an interface to enable the exploration of voxel data through the use of physical models and materials. Our goal is to improve the means to intuitively navigate and understand complex 3-dimensional datasets. The system works by
Illuminating Clay
2001
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2002
This interface allows users to explore and analyze free form spatial models. Using this platform we explore the domain of landscape design, where the relationship between form and computational simulations is of particular relevance. Landscape
Audiopad
2001
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2002
Audiopad is a composition and performance instrument for electronic music which tracks the positions of objects on a tabletop surface and converts their motion into music. One can pull sounds from a giant set of samples, juxtapose archived
El arte del vídeo: Introducción a la historia del video experimental
1991
Ornia, José Ramón Péreg. El arte del vídeo: Introducción a la historia del video experimental. Madrid, ES: RTVE. Serbal. Colleción Viajes, países, culturas, 1991.
Supply Chain Visualization
2001
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2002
The Supply Chain Visualization (SCVis) project provides a way for managers to physically construct and interact with models of how products flow between their business, thier suppliers and their customers. It lets managers use complex numerical
Sensetable
2001
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2002
Sensetable is a system that wirelessly tracks the positions of multiple objects on a flat display surface quickly and accurately. The tracked objects have a digital state, which can be controlled by physically modifying them using dials or tokens.
Tangible Query Interfaces
2001
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2002
This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
Integrando a arte-midia em nossa cultura. Historia da arte como ciencia da imagem
2006
Grau, Oliver. Integrando a arte-midia em nossa cultura. Historia da arte como ciencia da imagem In Imagem (Ir)Realidade. Comunicacao e cibermidia, edited by Denize Correa Araujo, 259 - 270. : Editora Sulina, 2006.
CADcast
2000
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2001
CADcast is a system for projecting instructions into 3-D workspaces. It supports users in constructing three dimensional structures with greater efficiency and more accuracy. The system also supports improved coordination between the design and
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