Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
285
286
287
288
(current)
289
(more)
405
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Video als Raumkunst
1992
Weibel, Peter. Video als Raumkunst In Video – Apparat/Medium, Kunst, Kultur. Ein internationaler Reader, edited by Siegfried Zielinsky, 147-151. Frankfurt/Main, Bern, New York, Paris: Peter Lang Verlag, 1992.
Vom Medium zum Bild
1999
Boehm, Gottfried. Vom Medium zum Bild In Bild - Medium - Kunst, edited by Yvonne Spielmann and Gundolf Winter, 165-178. München: Wilhelm Fink Verlag, 1999.
Aus der Vorgeschichte des Mediums Computer
1994
Coy, Wolfgang. Aus der Vorgeschichte des Mediums Computer In Computer als Medium, edited by Norbert Bolz and Friedrich Kittler and Christoph Tholen, 19-37. München: Wilhelm Fink Verlag, 1994.
Automat-Werkzeug-Medium
1995
Coy, Wolfgang. Automat-Werkzeug-Medium Informatik Spektrum 18, no. 1 (1995): 31-38.
The Last Medium: the Virtues of Virtual Reality
1992
D´Amato, Brian. The Last Medium: the Virtues of Virtual Reality Flash Art XXV 162 (Jan - Feb 1992): 96-98.
Der Computer als Medium und als Maschine
1993
Esposito, Elena. Der Computer als Medium und als Maschine Zeitschrift für Soziologie 22, no. 5 (Oktober 1993): 338-354.
Jenny Holzer, Virtual Reality: An Emerging Medium
1994
Teixeira, Kevin. Jenny Holzer, Virtual Reality: An Emerging Medium Art and Design 9 (Summer 1994): 9-15.
The Game is Not the Medium ... or "How To Ignore the Shiny Box"?
2006
Oliver, Julian. The Game is Not the Medium ... or "How To Ignore the Shiny Box"? .
The Digital Computer as a Creative Medium
1967
Noll, A. Michael. The Digital Computer as a Creative Medium IEEE Spectrum IV, no. 10 (October 1967): 89-95.
Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials
2014
Thiel, Tamiko. Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials In Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 31-60. Cham:
1
…
(more)
285
286
287
288
(current)
289
(more)
405