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Dark Matter
2016
'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In
Andreas Zingerle
Andreas Zingerle is a media artist, designer, lecturer and researcher from Austria. He received his PhD from the University of Art and Design Linz (Austria) researching topics such as Internet crime, fraud and scam, vigilante counter-movements and
Tryalogue
2013
Three white balls in the field of snow. The balls are robots capable of autonomous and coordinated movements. They are exchanging information about their reciprocal positions and are using as a motion equation the law which is qualitatively
Blue Stage
2001
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2001
Sound, film, music, photography and images, text: the Blue Stage interactive installation presents an innovative model for the multimedia representation of cultural themes. Here, new kinds of interaction of between man and networked knowledge are
Topography of Movement
2016
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2016
Dynamic projection The dynamic image projection 'Topography of Movement' features two oversized hands in motion. They seem to be feeling out their environment, gliding or swiping over the surface upon which they rest. The two cropped projections
Diaa Ahmedien
Diaa Ahmed Mohamed Ahmedien is a lecturer in sciences of visual arts and sciences of New-Media Arts. He is an artist, educator, researcher, and creator to setup systems of artworks, basically depending on the intersection between art, sciences, and
11:11:11 UpStage Festival
2011
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2011
The 11:11:11 UpStage Festival took place on 11th November 2011 (with a bit on the 10th and 12th, depending on where you are in the world). This was the 5th annual festival of cyberformance in UpStage.
The Potential Thief
2006
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2006
New performance installation exploring the relationship between the individual and cinematic image. Performers and audience members negotiate one anothers movements as they copy excerpts from films. Three audience members are asked to join each
SMDK - Simulationspace of Mobile Datasounds
1993
SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
genieBottles
2000
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2001
The genieBottles system presents a story that is told by three genies that live in glass bottles. When a bottle is opened, the genie contained inside is released and begins to talk to the user. If several genies are released at once, they converse
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