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circulation
2010
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2010
circulation, 2010 MP4 Full HD y Flash (RSS Yahoo) The man: Vincent Charlebois The woman: Mélissa Gagné Production: Agence Topo para Geoweb Circulation elaborates a parallel between two lovers’ discourse and the flow of cars, because
make-A-move
2015
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2015
"make-A-move," is an interactive installation involving two encased flat screens, digital animation, and physical computing. Two automated portraits - a female and a male subject photographed by the artist - react to the movements of passersby.
make-A-move - version2
2015
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2015
"make-A-move" is a site-specific, responsive, screen-based installation involving two encased flat screens, digital animation, software design, and physical interaction. Two automated portraits - a female and a male subject photographed by the
make-A-move
2015
Paule Mackrous. make-A-move Agence TOPO , no. 1 (NOBEMBER 2015): 1.
make-A-move
2015
Paule Mackrous. make-A-move Agence TOPO , no. 1 (NOBEMBER 2015): 1.
make-A-move
2015
Paule Mackrous. make-A-move Agence TOPO , no. 1 (NOBEMBER 2015): 1.
SECURITY IN OUR SOCIETY: WHAT REMAINS OF OUR PERSONAL FREEDOMS?
2015
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2015
make-A-move is an interactive, video installation composed of two encased screens conceived for exhibition in public space. Two animated portraits - a female and a male - react to the movements of passersby and express passivity, suspicion,
Agencia, materialidad y documentación del arte de los medios
2014
Alsina, Pau and Vanina Hofman. Agencia, materialidad y documentación del arte de los medios ICONO14 12, no. 2 (2014): 56-69.
Arte pós-virtual: criação e agenciamento no tempo da Internetdas Coisas e da próxima natureza(Post virtual: art in the Internet of Things age
2013
Beiguelman, Giselle. Arte pós-virtual: criação e agenciamento no tempo da Internet das Coisas e da próxima natureza (Post virtual: art in the Internet of Things age In Cyber-Arte-Cultura: A trama das redes, edited by Fernando PessoaVol.7.
gameboy_ultraf_uk
1997
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1999
The work consists of a Free Software Game Boy emulator whose rendering system has been (pathologically) rewritten to degenerate over time. Game entities mutate into background and interface elements, or appear as fragments of the games binary
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