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  • Three artists drove Los Angeles' famous Mulholland Drive with five types of sensors--measuring the tilt, direction, altitude, speed and engine sound of the car. The captured data was then used to create an exact 3-D path in a computer, duplicating
  • Der Wald
    "In the first version of "The forest", made as a computer animation, the image of the forest creates the impression of a three-dimensional space constructed from elements which themselves are only two-dimensional. The basis for the image is a
  • Mario Santamaría is a visual artist who works across a wide range of media, frequently using photography, video, performance, websites and online interventions. In recent years his work seeks to embody protocols and processes of information
  • City Sonics #8 -
    27.08-12.09.2010 Machine a Eau, Mons Belgium Philippe Franck, Artistic Director presented project by LAb[au]: binary waves, mode: sound installation 2x540kHz, sound installation by Mika Vainio and LAb[au] about the festival Willing to
  • Event: Will the VRoovie replace the Movies? From immersion to Critical Fusion, How Media Art opened the path to new narratives beyond the screen: VR, AR and after ...Institution: International Symposium on Chinese Cinema in the 21st
  • Measurements 33 x 56 x 22 cm (13 x 22 x 8.5 in.) Csuri's wooden sculpture Numeric Milling is one of the few early computer sculptures created with a computer-driven milling machine. Artist's Comments This work made use of the Bessel function to
  • Reinhuber, Elke. Garden Of Changes – An Approach To Embrace The Forking Path Structure Of Singapore’s Former Yunnan Garden In Virtual Reality AMPS Connections: Exploring Heritage, Architecture, Cities, Art, Media 2, no. 20 (2022): 83-90.
  • Group show related to the Generative Art Summit, Herbert W. Franke Foundation, Berlin July 2024
  • The exhibition REIMAGINE TOMORROW, 1954-2024, showcases a glimpse of how artists work with technology in their time and what happens to art on the path from thinking to hallucinating machines.
  • gameboy_ultraf_uk -
    The work consists of a Free Software Game Boy emulator whose rendering system has been (pathologically) rewritten to degenerate over time. Game entities mutate into background and interface elements, or appear as fragments of the games binary