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  • Inertia
    Inertia, 2010-11 | Music Henry Vega | Dance Géraldine Fournier | [Materials] Projectors, Computers, Media Player. Dimensions: 5m x 5m x 2.0m Utilizing the cut-up technique, a methodology commonly associated with the aleatory literary technique in
  • Mark J. Stock's work is suffused with highly dynamic and detail rich imagery that is often indistinguishable whether it originated in the natural world or in a highly evolved virtual platform. Stock's process is algorithmically based; with his
  • For the opening night of the #HYPERLINK festival on 26th April 2013, Alex May debuted a 75 minute ‘Painting With Light’ live video mapping art performance in the South Tank at Tate Modern, London. Using his own custom software, Alex creates scenes
  • Sleeper -
    The core element of the “Sleeper” installation is a tapestry. Le Corbusier referred to it as a “portable form of mural”. During the Middle Ages and Renaissance these handwoven wall-hangings, in which the interweaving of threads forms not only the
  • ATTRACTIONS -
    video 2′ 'The latest research within the artist’s already distinguished paradigm has brought a few novelties. In the field of phisical laws the stress is on experimentig with magnetism and as far as the complex levels of her works of art are
  • FILE GENESIS -
    Installation and storage/sculpting system that collects the creation of digital files in real time. The system is prepared for the rendering of 3D scenes that are collected in a series of marble sculptures with a USB memory inside.
  • Plüschlove - video
    Videotape [English title, Plush love] Love scenes from two movie classics are rasterized, overdrawn, overstretched and squeezed, slowed down and accelerated by the computer. 'Plüschlove' is a montage of real, digitized (i.e. computer-generated) and
  • Hershman, Lynn. Room of One´s Own - Slightly Behind The Scenes In Iterations: the New Image, edited by Timothy Druckery, 150-156. Cambridge, London: MIT Press, 1994.
  • Straw, Will and Janine Marchessault. Cities/Scenes Public , no. 22/23 (2002).
  • Teixeira, Kevin. Behind the Scenes at the Guggenheim Virtual Reality World 2, no. 3 (1994): 66-70.