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  • Magic Forest. 2002. Was made for the exhibition Head On in 2002, a show at the Science Museum on neurology and the brain. The work was produced in collaboration with Wellcome Foundation. The final work is a dream-like journey through a sea of
  • BIO Warren Sack is a software designer and media theorist whose work explores theories and designs for online public space and public discussion. He is Associate Professor of Film and Digital Media; affiliated faculty with the Computer
  • Mendelowitz, Eitan. The Emergence Engine: A Behavior Based Agent Development Environment for Artists In Proceedings of the Twelfth Conference on Innovative Applications of Artificial Intelligence (IAAI), edited by Los Angeles University of
  • Antonelli, Paola. Talk to me. Design and the communication between people and objects [publ. in conjunction with the exhibition "Talk to me: design and the communication between people and objects" ... in the Department of Architecture and Design,
  • Viewpoint Dependent Imaging: An interactive stereoscopic displayAuthor: Fisher, Scott S.
  • Fisher, Scott S.. Viewpoint Dependent Imaging: An interactive stereoscopic display In Proc. SPIE367, edited by S. Benton: J.J. Pearson, 1982.
  • "Life SpaciesII" was originally developed for the ICC InterCommunication Museum in Tokyo as part of the museum's permanent collection. It is an artificial life environment where remotely located visitors on the Internet and the on-site visitors
  • Pneutube -
    A large transparent inflatable tube the public could enter and which, depending on the context of presentation, functioned as an expanded cinema and performance environment, playful interactive space and architectual corridor.
  • Luz María Sánchez Cardona is a transdisciplinary artist, writer, and scholar. She holds a doctorate in Art from the Autonomous University of Barcelona. Sánchez Cardona is the recipient of two consecutive Honorary Mentions at Prix Ars Electronica:
  • HyperKult 14 -
    »HyperKult - Computer as Medium« takes place as an annual (non-profit and no-budget) symposium since 1990. Hyper(media)Kult(ur) was an at this time an upcoming field of research across the borderline of technical and cultural disciplines. HyperKult