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fluID - arena of identities
2003
-
2003
... What is an identity? It is the idea that single p
art
s of yourself belong together. It is the idea that your past, your...
genieBottles
2000
-
2001
... users interact with the system, they capture the genies at a p
art
icular moment in time, during which they talk about their state of...
Urban Simulation
1999
-
2000
... we are engaged in a collaboration with MIT's Dep
art
ment of Urban Studies; the first effort has been to develop a...
FemCity
2002
-
2003
... life-styles, career plans and personal dreams. At the st
art
ing point of the game, the players are set up in an urban...
Unformed Symbols: Another Side
2008
-
2008
... Conquest of Imperfection: http://www.cornerhouse.org/media/
Art
/Exhibition%20guides/Masaki%20Fujihata%201.pdf)
pinwheels
1999
-
2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
bottlogues
1999
-
2000
... project to explore a wider variety of contents as well as both
art
istic and practical applications of the idea: bottles as containers...
Strata
1999
-
2000
The Strata project explores the design of layered, electronically-augmented physical models that serve as tangible interfaces to specific dataspaces. Strata's first application is an interface that embodies the physical structure of the Media
new element
1945
-
1967
Example
Natural history of the enigma
2003
-
2008
... to be produced in the future. In my exhibition at the Weisman
Art
Museum, I exhibited a limited edition of Edunia seed packs...
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