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Euoprean Media Art Festival 2002: New Images - New Storie. Art in Modern Media.
2002
Virtual actor or: how real is reality? The congress at EMAF 2002 explored films in which avatars (characters created on the computer) or "human" actors rather than real human beings act in virtual environments. This topic was reflected also in some
European Media Art Festival 2008
2008
We had reason to celebrate: the European Media Art Festival was held this year for the 25th time, and has therefore been presenting the current trends of the international media scene in Osnabrück each spring for a quarter of a century. Of course
Micro Arts History 1984–85 Computer Generated Art and Stories: Computational art and story generators from the 1980s micro computer scene
2019
Geoff Davis. Micro Arts History 1984–85 Computer Generated Art and Stories: Computational art and story generators from the 1980s micro computer scene. Vol.1. 1 th ed.London: Story Software, 2019.
Place - Urbanity
2001
-
2001
video
Melbourne is a notably multicultural city because of the size and diversity of its many immigrant communities. Melbourne also has the reputation of being the comedy capital of Australia. PLACE URBANITY presents fifteen fully panoramic video
Ouroboros
2002
video
Environments: Memories, Serpentarium, Village, Terrarium By penetrating in OUROBOROS PLACES we experience the poetic existence in memescapes, inhabiting within artificial landscapes no longer made of earth, but of memory units. Interfaces and
Parallax
2002
-
2002
Parallax is composed of three interactive video projections using very powerful high resolution video projectors and four computers with an infra-red remote visual sensing system for viewer interaction. On each screen is visible a number of figures.
ANGELS
1989
-
1992
video
The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual,
Extimidad. Arte, Intimidad y Tecnología. / Extimacy. Art, intimacy and technology
2011
-
2011
Inside the immense flow of data exchange, the new technologies have facilitated an interdependency between the spheres of what is private and what is public, between interior and exterior, leading us to reveal, in an increasingly natural manner, our
GPSFilm
2008
video
GPS Film is the first locative media narrative system to merge mobile and GPS technologies. A way to watch cinema based on the viewer’s location and movement, the original source code was released as an open source application. Now recognized as
Universusmulti
1984
-
1984
video
It records choreographies of moving bodies in real space, generating drawings on the electronic screen by different groupings of moving figures. The scenes are recorded by cameras in shots from above and at a distance, transforming the moving bodies
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