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  • We Need Us -
    What is the meaning of data beyond its value-laden content? We Need Us draws metadata from the activities of citizen science site Zooniverse’s million+ participants to create an ever-growing environment of sounds and animated forms. Unlike
  • VIDEOAKT proposes the creation of spaces where technology and creativity converge to present a unique experience in our environment with a rich, diverse, and high-quality selection of works ranging from the reactive to the interactive and immersive.
  • Fleischmann, Monika and Wolfgang Strauss. Beyond Narcissus - Seeing the Self in the Other In RE:SOURCE The 10 thInternational Conference on the Histories of Media Art, Science and Technology, edited by Francesca Franco and Andreas Burbano,
  • Fleischmann, Monika and Wolfgang Strauss. Beyond Narcissus - Seeing the Self in the Other In RE:SOURCE The 10 thInternational Conference on the Histories of Media Art, Science and Technology, edited by Francesca Franco and Andreas Burbano,
  • Event: Sommerer, Christa, Mignonneau Laurent, "Interactive Installations applying Artistic and Scientific Principles", Lecture at ScienceArtFest, Winzavod Art Center Moscow (Russia), 12.03.2009Institution: Winzavod Centre for Contemporary
  • Professor Sean Clark. Revisiting and Re-presenting 1980s Micro Computer Art https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2021.52.
  • p53 -
    Grinder p53 is a life-printing machine. It is a monument made to reprint life. Hammered into granite the sculpture portrays the entire genetic sequence of the human suicide gene p53. The gene is exposed in a completely reproducible way. With a
  • Information sites https://microartsgroup.com https://geoffdavis.org Micro Arts’ Geoff Davis computer generative art and text (1980s) is now in the Computer Arts Archive CAA (related to Computer Arts Society CAS); Francisco Carolinum Museum, Linz;
  • Moore, Lila. Tombs and Reels of Consciousness: The Aesthetics that Interlinks Ancient Ritualistic Artefacts and Digital, Augmented and Virtual Reality https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2019.30 [08.07.2019].
  • Mood Swings -
    The Mood Swings installation creates states of emotion and perception by translating the viewer's body into a swarm of moving particles that change "moods" from one extreme to another. As the visitor's image is captured on a live video