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10_2020_Seaman_Interview.pdf
ADA Artist Interview 10/2020BILL SEAMAN – transdisciplinary explorations of meaning production and the process ofcreativityWhat are your current projects?I tend to work on many different things simultaneously, shifting from one to the other.
ADA_Feature_Diana_Domingues.pdf
Diana DominguesThe Archive of Digital Art, 07/2023Text, Editing & Interview by Carla ZamoraShe has an immense and multifaceted body of work, revealing an enormous talentopening to multiple dimensions. (…) And in my opinion, the contents in
ADA_KONDITION_PLURIEL_FEATURE_270224.pdf
KONDITION PLURIELThe Archive of Digital Art, 03/2024Text & Interview by Alejandro Quiñones Roa“Integrating body-based performance and digital arts, the artists generate alanguage outside of established disciplines, focusing as much on the
Featured Artist kondition pluriel
02/2024
kondition pluriel is an interdisciplinary digital performance group based in Montreal and Vienna, formed by Marie-Claude Poulin and Martin Kusch. Since its beginnings in 2000, the collective has focused on exploring the performative possibilities of
Guest Essay Isabella Iskra
08/2024
This essay by former research assistant Isabella Iska at the Center for Image Science, is a tribute to the artist, scholar, professor and permanent driven inventor Charles Csuri (1922-2022), who began creating digital artworks in the 1960s. Today
LAB 1: ART+COM - Virtual Reality and The Divine Spark
1987
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1987
ART+COM: PIONEERING DIGITAL MEDIA IN WEST BERLIN (1987–1993) ORIGINS OF A VISIONARY LAB In the mid-1980s, the idea of everyone owning a personal computer still felt like science fiction. Yet in West Berlin, a visionary group began exploring the
Pedigree
2003
video
click here to read the codeclick here to launch ProjectJava Applet
nostalG2
2001
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2003
click here to read the codeclick here to enter the project
Antolorgia
1984
Kac, Eduardo and Cairo Trindade (ed.). Antolorgia. Rio de Janeiro: Codecri, 1984.
Evolved Virtual Creatures
1994
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1994
This video shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to
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