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Bar Code Hotel
1994
Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The installation makes use of a number of strategies to create a casual, social, multi-person
TT-turing tuning
1994
Recording quality priority: the 16-bit-recording quality is the selection criterion for the sound selection of turing tuning. This results in a "deauthorization" of the sound material from the original context of its production in order to be
Topobo
2003
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2004
Topobo is a 3D constructive assembly system with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topobos coincident physical input and output behaviors. By snapping together a combination of
egaku
2002
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2003
egaku is a tabletop user interface designed to enhance the ideation process with seamless image management tools. Designers sketch ideas as the system captures high-resolution images of the sketches and organizes them in a transparent image
Angels
1994
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1994
The work uses remote visual sensing techniques to track the viewer. The position of the viewer in front of the image controls the activity of the figures across the bottom of the screens. The viewers actions also control their ability to talk, as
8520 S.W. 27th Place
2004
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2004
8520 S.W. 27th PL is an installation about the pointlessness of our never ending decision making process: choosing between left or right, brown shoes or black shoes, K-mart or Wal-mart. The exhibit features modified Dancing Hamster Toys, originally
Drawing Machine 3.1415926 v.2
2001
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2001
Drawing Machine 3.1415926 v. 2 explores the notion of generative art or art that makes art on its own. The piece consists of a three tiered mobile sculpture that is driven by the vibration of a motor. This vibration is controlled in two ways. First
Stages Elements Humans
1998
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1998
As you enter into the space you are confronted with a dramatic and disturbing combination of images and sound. A wall of figures, naked and staring straight at the audience span the width of the gallery space. The life size figures initially
SandScape
2002
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2003
SandScape is a tangible interface for designing and understanding landscapes through a variety of computational simulations using sand. Users view these simulations as they are projected on the surface of a sand model that represents the terrain.
Gaude Mihi
2008
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2009
Blending into society, robots are now becoming more and more life-like. They are claiming to be acting as moral agents and have now the ability and desire to experiment social activities and pleasures. Thus this rocking robot « Gaude Mihi » 2008
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